Chess Part 8: Castling |
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Author:
| jhunjhnuwala, krishan |
ISBN: | 978-1-939671-19-6 |
Publication Date: | Oct 2013 |
Publisher: | Krishan Jhunjhnuwala
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Book Format: | Ebook |
List Price: | USD $2.99 |
Book Description:
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Learn to play chess interactively and win the fun way for absolute beginners. Written by a World FIDE Chess Master, it combines the best of multi-touch technology with expert chess knowledge to create a unique chess learning experience. Don't struggle reading lengthy explanations. Learn fundamental concepts in chess by engaging with hands-on interactives. These interactives aptly named, ?Show Me?, ?You Try?, and ?Let's Play? allow you to learn, practice, and play against the computer....
More DescriptionLearn to play chess interactively and win the fun way for absolute beginners. Written by a World FIDE Chess Master, it combines the best of multi-touch technology with expert chess knowledge to create a unique chess learning experience. Don't struggle reading lengthy explanations. Learn fundamental concepts in chess by engaging with hands-on interactives. These interactives aptly named, ?Show Me?, ?You Try?, and ?Let's Play? allow you to learn, practice, and play against the computer. After using this system, you'll have a strong understanding of essential chess concepts. How to use these interactives are shown in the next three sections. This book is suitable for ages over 9 years old. Kids younger than nine should have some supervision in order to get the most out of this interactive book. Playing chess allows kids to develop creative thinking. The rules of chess are pretty easy to learn. If a picture is worth a thousand words, then an interactive is worth a thousand pictures. Don't waste time trying to visualize chess concepts in your head. Simply engage with this system and master chess. Part 1 - Pawn 1. Introduction Introducing Chess The Chessboard and Starting Position Chess Notation How to Write Chess Moves 2. Pawn Pawn Movement Pawn Capture The En Passant Rule Pawn Promotion Pawn Capturing Strategies Part 2 - Rook a. Rook Movement and Capture Part 3 - Bishop a. Bishop Movement and Capture Part 4 - Queen a. Queen Movement and Capture Part 5 - Knight a. Knight Movement and Capture Part 6 - King King Movement and Capture Checks Checkmate Part 7 - Pieces 1. Value of Pieces Pieces Pieces - Attacking Pieces - Defending Pieces - Exchanging Let's Play with Different Pieces Part 8 - Castling Kingside, Queenside, Rules Part 9 - Draw 1. How to Draw Repetition of Position by Perpetual Checks By Stalemate Other Ways to Draw Part 10 - Tactics a. Basic Tactics Forks Pins Skewers Part 11 - Strategy Checkmate Strategies Opening Middle Game End Game Part 12 - Play Practical Rules Let's Play against Computer