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Gamification: Using Gaming Technology for Achieving Goals

Using Gaming Technology for Achieving Goals

Gamification: Using Gaming Technology for Achieving Goals( )
Author: Shea, Therese
Series title:Digital and Information Literacy Ser.
ISBN:978-1-4488-9519-9
Publication Date:Jul 2013
Publisher:Rosen Publishing Group
Book Format:Ebook
List Price:USD $29.25

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