Player and Avatar The Affective Potential of Videogames |
|
Author:
| Owen, David |
Series title: | Studies in Gaming Ser. |
ISBN: | 978-1-4766-6719-5 |
Publication Date: | Jul 2017 |
Publisher: | McFarland & Company, Incorporated Publishers
|
Book Format: | Paperback |
List Price: | USD $39.95USD $4.00 |
Book Description:
|
Explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate - the avatar. Gamer and avatar are analysed as a cybernetic coupling whose dynamics suggest a fulfilment of dramatist Atonin Artaud's vision of the "body without organs".
Explores concepts central to the design and enjoyment of video games, including affect, immersion, liveness, presence, agency, narrative, ideology and the player's virtual surrogate - the avatar. Gamer and avatar are analysed as a cybernetic coupling whose dynamics suggest a fulfilment of dramatist Atonin Artaud's vision of the "body without organs".