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Artificial Intelligence for Computer Games

An Introduction

Artificial Intelligence for Computer Games( )
Author: Funge, John David
ISBN:978-1-56881-208-3
Publication Date:Jul 2004
Publisher:A K Peters, Limited
Book Format:Hardback
List Price:AUD $70.99
Book Description:

Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, and then continue in the game play to think about the effects of possible actions, and finally learn from their...
More Description

Book Details
Pages:160
Detailed Subjects: Computers / Programming / Games
Computers / Artificial Intelligence / General
Physical Dimensions (W X L X H):15.6 x 23.1 x 1.4 cm
Book Weight:0.341 Kilograms



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