o This report examines how gambling is changing in New South Wales, particularly amongst youth, due to the emergence of new forms of gambling and gambling-like products. New gambling products include those that are regulated as gambling, including betting on esports and betting on fantasy sports (including daily fantasy sports [DFS]). Gambling-like products include gambling-style games, such as social casino games, which are not regulated as gambling. Additional new products including...
More Descriptiono This report examines how gambling is changing in New South Wales, particularly amongst youth, due to the emergence of new forms of gambling and gambling-like products. New gambling products include those that are regulated as gambling, including betting on esports and betting on fantasy sports (including daily fantasy sports [DFS]). Gambling-like products include gambling-style games, such as social casino games, which are not regulated as gambling. Additional new products including loot boxes and skin gambling meet definitions of gambling, but are not regulated as such in New South Wales. The 2018-2021 Office of Responsible Gambling Strategic Plan states that there is "little evidence into potential harms arising from these forms of gambling". This report helps to address this gap. o The specific research questions for this study are:Research question 1: How are the formative gambling experiences of young adults (cohort aged 18-24 years) in New South Wales different from the experiences of an older cohort (aged 25-29 years)? o Research question 2: What association can be made between early experiences with specific emerging technologies (e.g., social casino games, loot boxes, skin gambling, fantasy sports betting, esports betting) and gambling harm?