Game Time Understanding Temporality in Video Games |
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Author:
| Hanson, Christopher |
Series title: | Digital Game Studies |
ISBN: | 978-0-253-03282-9 |
Publication Date: | Mar 2018 |
Publisher: | Indiana University Press
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Book Format: | Ebook |
List Price: | AUD $14.99 |
Book Description:
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When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time Featuring comparative analysis of key video games titles--including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The...
More DescriptionWhen compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates that the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time Featuring comparative analysis of key video games titles--including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room.