Game-Based Learning Across the Lifespan Cross-Generational and Age-Oriented Topics |
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Editor:
| Romero, Margarida Blatchley, Joseph Ouellet, Hubert Sawchuk, Kimberly Sayago, Sergio |
Series title: | Advances in Game-Based Learning Ser. |
ISBN: | 978-3-319-41795-0 |
Publication Date: | Nov 2016 |
Publisher: | Springer
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Book Format: | Hardback |
List Price: | AUD $199.95 |
Book Description:
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The book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.
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More DescriptionThe book provides a systemic view of the state-of-the- art of Digital Game Based Learning (DGBL) across the lifespan, from age-specific game design requirements to technological devices that could overcome child and older adult difficulties in the use of DGBL technologies. Other topics include cross-generational digital game-based learning, workplace gaming, exergaming, serious games to tackle societal challenges,and implications of DGBL across the lifespan for game designers.
In addition to the state-of-the-art methodologies provided for age-specific gamedesign, development, implementation and assessment, a significant portion of the book focuses on case studies where DGBL have been designed and implemented in every age groups and in cross-generational situations.