A Guide to Designing Curricular Games How to Game the System |
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Author:
| Kellinger, Janna Jackson |
Series title: | Advances in Game-Based Learning Ser. |
ISBN: | 978-3-319-42392-0 |
Publication Date: | Oct 2016 |
Publisher: | Springer International Publishing AG
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Imprint: | Springer |
Book Format: | Hardback |
List Price: | USD $169.99USD $159.99 |
Book Description:
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This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by...
More Description
This book is a guide to designing curricular games to suit the needs of students. It makes connections between video games and time-tested pedagogical techniques such as discovery learning and feedback to improve student engagement and learning. It also examines the social nature of gaming such as techniques for driver/navigator partners, small groups, and whole class structures to help make thinking visible; it expands the traditional design process teachers engage in by encouraging use of video game design techniques such as playtesting. The author emphasizes designing curricular games for problem-solving and warns against designing games that are simply "Alex Trebek (host of Jeopardy) wearing a mask". By drawing on multiple fields such as systems thinking, design theory, assessment, and curriculum design, this book relies on theory to generate techniques for practice.