Confrontation in the Falklands! (1982) Wargaming Methods, Scenarios and Games |
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Foreword by:
| Perla, Peter |
Author:
| Curry, John |
Series title: | History of Wargaming Project Ser. |
ISBN: | 979-8-6633-8882-5 |
Publication Date: | Jul 2020 |
Publisher: | Independently Published
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Book Format: | Paperback |
List Price: | USD $19.92 |
Book Description:
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The Falklands campaign in 1982 was unexpected, with the armed forces of neither side equipped nor configured for the war. It was the largest example of a littoral campaign since WWII. It included the classical phases from command of the sea and amphibious landing to battalion level land battles, with fire support including naval gunfire support. In many ways the War was the first modern digital war; with each side running the battle through the use of radio and in the air/ sea through...
More DescriptionThe Falklands campaign in 1982 was unexpected, with the armed forces of neither side equipped nor configured for the war. It was the largest example of a littoral campaign since WWII. It included the classical phases from command of the sea and amphibious landing to battalion level land battles, with fire support including naval gunfire support. In many ways the War was the first modern digital war; with each side running the battle through the use of radio and in the air/ sea through the use of radar. This book is the first of a new series, each volume explores a particular area of warfare through the use of wargames. Each game has been crafted to examine different aspects of the conflict. Playing these games, along with reading the supporting designer's notes, aims to help the reader actively develop their understanding through experiential learning. The goal is to help them develop a deeper understanding than from just reading primary and secondary sources about the war. Reading memoirs and commentary is essential, but so is making command decisions, such as looking at the conceptual map of the Falkland Islands and pondering how close to move the British aircraft carriers to the land action. It is in this space that wargaming rules supreme in the taxonomy of interactive learning techniques. This book contains four games:Game #1: Matrix Game- where it is possible for the wider conflict to be resolved without a land battle on East Falklands.Game #2: The Falklands War: Task Force Commander- looks at the decisions made by the Royal Navy to support the amphibious landings and subsequent advance to Stanley. It is essentially a game about naval risk management.Game #3: Battalion Commander- explores the land battle; often decisions in the planning stage set out the path to subsequent success or failure. This includes a sample scenario the Battle for Goose GreenGame #4: The Falklands II (1984)- was a professional wargame designed Paddy Griffith about a potential second Argentine invasion several years after the Falklands War. It includes a detailed model of Cold War air combat. The game demonstrated that a second Argentine invasion would initially be successful. The History of Wargaming Project aims to document the development of wargaming.