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Connected Gaming

What Making Video Games Can Teach Us about Learning and Literacy

Connected Gaming( )
Author: Kafai, Yasmin B.
Burke, Quinn
Foreword by: Steinkuehler, Constance
Series title:The John D. and Catherine T. MacArthur Foundation Series on Digital Media and Learning Ser.
ISBN:978-0-262-03537-8
Publication Date:Dec 2016
Publisher:MIT Press
Book Format:Hardback
List Price:USD $35.00
Book Description:

How making and sharing video games offer educational benefits for coding, collaboration, and creativity.

Over the last decade, video games designed to teach academic content have multiplied. Students can learn about Newtonian physics from a game or prep for entry into the army. An emphasis on the instructionist approach to gaming, however, has overshadowed the constructionist approach, in which students learn by designing their own games themselves. In this book, Yasmin Kafai...
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Book Details
Pages:224
Detailed Subjects: Games & Activities / Video & Mobile
Social Science / Children's Studies
Computers / Programming / General
Education / Educational Psychology
Education / Learning Styles
Physical Dimensions (W X L X H):6.31 x 9.31 x 0.68 Inches
Book Weight:0.966 Pounds



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