Digital Gaming Re-Imagines the Middle Ages |
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Editor:
| Kline, Daniel T. |
Series title: | Routledge Studies in New Media and Cyberculture Ser. |
ISBN: | 978-1-136-22182-8 |
Publication Date: | Sep 2013 |
Publisher: | Taylor & Francis Group
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Imprint: | Routledge |
Book Format: | Digital (delivered electronically) |
List Price: | USD $54.95 |
Book Description:
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The volume examines the impact of gaming on the study of the Middle Ages and the influence of medieval tropes, stories, and characteristics on contemporary gaming, all of which enriches our understanding of digital culture, social complexity, and historical reality and problematizes traditional understandings of subjectivity, temporality, and textuality.
The volume examines the impact of gaming on the study of the Middle Ages and the influence of medieval tropes, stories, and characteristics on contemporary gaming, all of which enriches our understanding of digital culture, social complexity, and historical reality and problematizes traditional understandings of subjectivity, temporality, and textuality.