Fusion of Smart, Multimedia and Computer Gaming Technologies Research, Systems and Perspectives |
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Editor:
| Sharma, Dharmendra Favorskaya, Margarita Jain, Lakhmi C. Howlett, Robert J. |
Series title: | Intelligent Systems Reference Library |
ISBN: | 978-3-319-14645-4 |
Publication Date: | Feb 2015 |
Publisher: | Springer
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Book Format: | Ebook |
List Price: | USD $129.00 |
Book Description:
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This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:
·Smart Gamification and Smart Serious Games.
·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.
·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.
·Evaluation of Student Knowledge using an e-Learning Framework.
·The iTEC...
More Description
This monograph book is focused on the recent advances in smart, multimedia and computer gaming technologies. The Contributions include:
·Smart Gamification and Smart Serious Games.
·Fusion of secure IPsec-based Virtual Private Network, mobile computing and rich multimedia technology.
·Teaching and Promoting Smart Internet of Things Solutions Using the Serious-game Approach.
·Evaluation of Student Knowledge using an e-Learning Framework.
·The iTEC Eduteka.
·3D Virtual Worlds as a Fusion of Immersing, Visualizing, Recording, and Replaying Technologies.
·Fusion of multimedia and mobile technology in audio guides for Museums and Exhibitions: from Bluetooth Push to Web Pull.
The book is directed to researchers, students and software developers working in the areas of education and information technologies.