Game Development Fundamentals Pipeline with Unity3D 3DS Max to Photoshop to Unity3D: Plinko |
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Author:
| Burton, Brian Huff, Jeff |
ISBN: | 978-1-937336-15-8 |
Publication Date: | Jan 2013 |
Publisher: | Burtons Media Group
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Book Format: | Ebook |
List Price: | USD $9.99 |
Book Description:
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Covers the full pipeline of game development using the Unity 3D game engine. In this first textbook of the E.G.G. (Entire Graphic & Game) series, Professors Jeff Huff & Brian Burton (co-creators of a very successful game development degree at the University level) show how to create a simple physics based game from design, to 3D modeling, to texturing, and into Unity, finally publishing for PC, Mac, Web. In this textbook you will learn how to make Plinko, a classic game. Students...
More DescriptionCovers the full pipeline of game development using the Unity 3D game engine. In this first textbook of the E.G.G. (Entire Graphic & Game) series, Professors Jeff Huff & Brian Burton (co-creators of a very successful game development degree at the University level) show how to create a simple physics based game from design, to 3D modeling, to texturing, and into Unity, finally publishing for PC, Mac, Web. In this textbook you will learn how to make Plinko, a classic game. Students will learn to design, model, texture, import, program, and publish the game. Designed for those new to using 3D modeling, texturing, and game engines. This textbook includes the entire pipeline for 3DS Max to Photoshop to Unity.