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Games, Learning, and Society

Learning and Meaning in the Digital Age

Games, Learning, and Society( )
Editor: Barab, Sasha
Squire, Kurt
Steinkuehler, Constance
Series title:Learning in Doing: Social, Cognitive and Computational Perspectives Ser.
ISBN:978-0-521-14452-0
Publication Date:Jun 2012
Publisher:Cambridge University Press
Book Format:Paperback
List Price:USD $49.99
Book Description:

This volume covers major topics in the field of video games and learning. Written by some of the most influential thinkers in the field, it argues that video games are an important medium for shaping how people - young and old alike - think and learn in the digital age.

Book Details
Pages:490
Detailed Subjects: Computers / Programming / Games
Education / Learning Styles
Physical Dimensions (W X L X H):5.928 x 8.814 x 1.287 Inches
Book Weight:1.46 Pounds



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