Games, Learning, and Society Learning and Meaning in the Digital Age |
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Editor:
| Barab, Sasha Squire, Kurt Steinkuehler, Constance |
Series title: | Learning in Doing: Social, Cognitive and Computational Perspectives Ser. |
ISBN: | 978-0-521-14452-0 |
Publication Date: | Jun 2012 |
Publisher: | Cambridge University Press
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Book Format: | Paperback |
List Price: | USD $49.99 |
Book Description:
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This volume covers major topics in the field of video games and learning. Written by some of the most influential thinkers in the field, it argues that video games are an important medium for shaping how people - young and old alike - think and learn in the digital age.
This volume covers major topics in the field of video games and learning. Written by some of the most influential thinkers in the field, it argues that video games are an important medium for shaping how people - young and old alike - think and learn in the digital age.