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General Video Game Artificial Intelligence

General Video Game Artificial Intelligence( )
Author: Liébana, Diego Pérez
Lucas, Simon M.
Gaina, Raluca D.
Togelius, Julian
Khalifa, Ahmed
Liu, Jialin
Series title:Synthesis Lectures on Games and Computational Intelligence Ser.
ISBN:978-3-031-00994-5
Publication Date:Oct 2019
Publisher:Springer International Publishing AG
Imprint:Springer
Book Format:Paperback
List Price:USD $69.99USD $59.99
Book Description:

Research on general video game playing aims at designing agents or content generators that can perform well in multiple video games, possibly without knowing the game in advance and with little to no specific domain knowledge. The general video game AI framework and competition propose a challenge in which researchers can test their favorite AI methods with a potentially infinite number of games created using the Video Game Description Language. The open-source framework has been used...
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Book Details
Pages:177
Physical Dimensions (W X L X H):7.449 x 9.165 Inches
Book Weight:0.818 Pounds



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