Graphics Shaders Theory and Practice, Second Edition |
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Author:
| Bailey, Mike Cunningham, Steve |
ISBN: | 978-1-4398-6775-4 |
Publication Date: | Apr 2016 |
Publisher: | CRC Press LLC
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Imprint: | A K Peters/CRC Press |
Book Format: | Digital (delivered electronically) |
List Price: | USD $84.95 |
Book Description:
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Highly recommended by CHOICE (December 2009), the first edition of Graphics Shaders: Theory and Practice has proven to be a popular choice for shaders courses at universities and conferences. Incorporating changes in the OpenGL syntax, this second edition provides an engaging and accessible introduction to the latest developments in graphics shaders. The authors thoroughly explain the concepts, use sample code to describe details of the concepts, and then challenge readers to extend...
More DescriptionHighly recommended by CHOICE (December 2009), the first edition of Graphics Shaders: Theory and Practice has proven to be a popular choice for shaders courses at universities and conferences. Incorporating changes in the OpenGL syntax, this second edition provides an engaging and accessible introduction to the latest developments in graphics shaders. The authors thoroughly explain the concepts, use sample code to describe details of the concepts, and then challenge readers to extend the examples. Sample source code for many of the book's examples is available on a companion website.