Making Massive Multiplayer Online Games Create Multiplayer Online Games Using the 5 Ring Headless Architecture |
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Author:
| Gose, Stephen |
Illustrator:
| Gose, Stephen |
(various roles):
| Gose, Stephen |
Annotations by:
| Gose, Stephen |
Appendix by:
| Gose, Stephen |
Arranged by:
| Gose, Stephen |
ISBN: | 978-1-952635-18-2 |
Publication Date: | Dec 2013 |
Publisher: | Stephen Gose LLC
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Book Format: | Ebook |
List Price: | USD $9.99 |
Book Description:
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This book includes game design and implementation chapters using any JavaScript Gaming Frameworks AND the Phaser JS Gaming Frameworks for the front- and back-end development. It is a Book of 5 Rings Game Design - "HTML5, CSS, JavaScript, PHP, and SQL". It further analyzes several freely available back-end servers and supporting middleware (such as PHP, Python, and several CMS). This game design workbook takes you step-by-step into the creation of my popular Massively Multiplayer Online...
More DescriptionThis book includes game design and implementation chapters using any JavaScript Gaming Frameworks AND the Phaser JS Gaming Frameworks for the front- and back-end development. It is a Book of 5 Rings Game Design - "HTML5, CSS, JavaScript, PHP, and SQL". It further analyzes several freely available back-end servers and supporting middleware (such as PHP, Python, and several CMS). This game design workbook takes you step-by-step into the creation of my popular Massively Multiplayer Online Game (mmog) as a profitable business adventure - none of this theoretical, local workstation proof of concept you find in many current tutorials and books! It uses any popular JavaScript Gaming Framework -- not just limited to Phaser.JS!! -- on the client-side browser interfacing into a unique, server-side, application using WebSockets. You won't find popular solutions that simply do NOT work in the cloud. It is the only book of its kind since December 2013 for the Phaser Gaming Framework!Part I leads you through the world of networks, business consideration, MMoG analysis and setting up your studio workshop. I have 40 years of networking career experience in highly sensitive (i.e., Government Embassies) data communications. I am a certified Cisco Academy Instructor and have taught networking, networking security, game design/development, and software engineering for the past 14 years at the college level. Part II Guides you into Multi-player Online Game architecture contrasted to normal single-player games. This lays the foundation for Multi-Player Game Prototypes and reviews a missing aspect in current MMoG development not seen in many online tutorials and example code. Part III contains 3 chapters focused on production and development for the client-side code, client-proxy, server-side code, and MMoG app. This content sets the foundation for what many Phaser tutorials and Phaser Starter-Kits on the market today overlook and never tell you! Upon completion of Part III, you will have your own bespoke MMoG with integrated micro-service, and if you choose, web workers and block-chain.Part IV (Bonus Content) This section includes proprietary Game Rule Books and EULA source code included as a part of your book purchase.