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Mazes in Videogames

Exploring Paths and Spaces

Mazes in Videogames( )
Author: Gazzard, Alison
ISBN:978-0-7864-6794-5
Publication Date:May 2013
Publisher:McFarland & Company, Incorporated Publishers
Book Format:Paperback
List Price:USD $19.99USD $2.00
Book Description:

From the adventures of Zork, to Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has been used as a space to trap and confuse players in their navigation of gameworlds. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, this discusses mazes and labyrinths in terms of historical reference, alongside the author's personal experiences of walking and playing these structures.

Book Details
Pages:192
Detailed Subjects: Games & Activities / Video & Mobile
Physical Dimensions (W X L X H):6 x 9 x 0.38 Inches
Book Weight:0.58 Pounds



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