Mazes in Videogames Exploring Paths and Spaces |
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Author:
| Gazzard, Alison |
ISBN: | 978-0-7864-6794-5 |
Publication Date: | May 2013 |
Publisher: | McFarland & Company, Incorporated Publishers
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Book Format: | Paperback |
List Price: | USD $19.99USD $2.00 |
Book Description:
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From the adventures of Zork, to Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has been used as a space to trap and confuse players in their navigation of gameworlds. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, this discusses mazes and labyrinths in terms of historical reference, alongside the author's personal experiences of walking and playing these structures.
From the adventures of Zork, to Pac-Man, to the corridors of Doom, and on to the city streets of Grand Theft Auto IV, the maze has been used as a space to trap and confuse players in their navigation of gameworlds. By examining the change in the maze from the landscapes of open spaces and closed gardens through to the screen of the videogame, this discusses mazes and labyrinths in terms of historical reference, alongside the author's personal experiences of walking and playing these structures.