ScreenPlay Cinema/videogames/interfaces |
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Editor:
| King, Geoff Krzywinska, Tanya Wood, Charles R. |
ISBN: | 978-1-903364-54-3 |
Publication Date: | Dec 2002 |
Publisher: | Wallflower Press
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Book Format: | Hardback |
List Price: | USD $30.00 |
Book Description:
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Hollywood film franchises are routinely translated into games, while some game titles, like the Tomb Raiderseries, move onto the big screen. But what happens in the interface between cinema and videogames? Is there a merging of languages as games influence movies and movies influence games? ScreenPlayexplores the extent to which the tools of film analysis can be applied to games, in particular, how the pleasures (and frustrations) of computer games can be compared with...
More Description
Hollywood film franchises are routinely translated into games, while some game titles, like the Tomb Raiderseries, move onto the big screen. But what happens in the interface between cinema and videogames? Is there a merging of languages as games influence movies and movies influence games? ScreenPlayexplores the extent to which the tools of film analysis can be applied to games, in particular, how the pleasures (and frustrations) of computer games can be compared with those of cinema.