The Art of Virtual Practice 2 - How to Learn and Master Any Skill at Lighting Speeds |
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Author:
| Raven, Jack |
ISBN: | 978-1-4923-8670-4 |
Publication Date: | Sep 2013 |
Publisher: | CreateSpace Independent Publishing Platform
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Book Format: | Paperback |
List Price: | USD $9.99 |
Book Description:
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Did you know that a recent study on virtual practice comparing people who actually engaged in real life practice VS people who just virtually practiced and visualized are only 1% deficient in results? The people who actually went out and did it are only 1% better from the people who just virtual practiced!Not a lot of difference right?It takes about 10,000 hours to be a MASTER at any craft. By following the techniques on this book? You can cut that that to a fraction of the time!You...
More DescriptionDid you know that a recent study on virtual practice comparing people who actually engaged in real life practice VS people who just virtually practiced and visualized are only 1% deficient in results? The people who actually went out and did it are only 1% better from the people who just virtual practiced!Not a lot of difference right?It takes about 10,000 hours to be a MASTER at any craft. By following the techniques on this book? You can cut that that to a fraction of the time!You can get more field time/practice time by doing these special techniques-anytime, anywhere!You can be practicing martial arts, drawing, sky diving, and a thousand other skills you want to master just using your mind and the methods laid out on this book.Much like in the Matrix where they just download martial arts skills, and the helicopter pilot program-they instantly get that skillt!This is as close as it gets!Imagine any skill, you can learn to master it at a fraction of the time!Even practice things you've just dreamed off, but are unable to do in real life. Such as cliff-diving, aerobatics, martial arts sparring on moving trains-literally there are no limits! Kindle Version here:http://www.amazon.com/The-Art-Virtual-Practice-ebook/dp/B00EMXKVAU/Table of ContentsIntroductionWhat Is Virtual Practice?Benefits Of Virtual PracticeDisadvantages Of Virtual PracticeClassic VisualizingMuscle Memory And Procedural MemoryPath To Mastery - The 10,000 Hours RuleDissect Experiences To Bit Sized PiecesThe ResistanceGathering SpecimensPower Of ExtrapolationsExtrapolations Of ExtrapolationsVirtual Practice For Creative WorksPlay - Stop - RewindMind Set Of A Virtual PractitionerSpecific ObjectivesThe Different PerspectivesThe "What If" FramePresence And Meta-CognitionSense Of PresenceMeta-CognitionVp Must Be Visceral, Not Abstractly MentalViscerality In Specimen Experience CollectionsRepeated Conditioning And Recall Is The Key To AccuracyVirtual Practice Not Requiring A Lot Of VisceralityBanter VpVersion 2.Methods Of Virtual PracticeComputer SimulatorsMovies And TvsFast TimeAnchorsSliding AnchorsOther Tools We Can Use In Virtual PracticeHypnotic ConditioningDeep Trance WorkHow To Practice During SleepLucid DreamingHypnotic Installations And ErasersUse Of ClickersUse Of Necklace BeadsMiscellaneous Apps