The Game Programming Starter Series: Learn to Write Your First Shoot 'Em Up Step-By-Step Lessons Using Construct2 |
|
Author:
| HobbyPRESS, |
ISBN: | 978-1-5146-2099-1 |
Publication Date: | Jul 2015 |
Publisher: | CreateSpace Independent Publishing Platform
|
Book Format: | Paperback |
List Price: | USD $13.95 |
Book Description:
|
Using Construct 2, you will learn how to make a basic "Shoot'Em Up" with this book and the free resources that come with it.Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines.This book focuses on shoot-them-up game creation.We assume you are...
More DescriptionUsing Construct 2, you will learn how to make a basic "Shoot'Em Up" with this book and the free resources that come with it.Give yourself a strong head start in computer game design with our Game Programming Starter books, which are published fresh in 2015. Through these books you will learn how computer games work and how simple games may be created using ready-made resources and modern drag-and-drop game engines.This book focuses on shoot-them-up game creation.We assume you are totally new to game programming. To make things easy for you, we use simple language throughout the book. And we simplify many of the technical terms into something more straight forward and human friendly. Many trade jargons are intentionally skipped.You need to be computer literate. You should know how to use Windows (Windows XP, Windows 7, Windows 8 ...etc). And you should have a reasonably configured computer system. A dual core processor with 2GB+ of RAM, several GBs of free drive space that hold the resource files, and an active internet connection are all necessary.TOC:LICENSE AGREEMENT 3LIMITATION OF LIABILITY 4ABOUT THE STARTER SERIES 5BASIC REQUIREMENTS 6LEARNING GOALS 7THE TARGET PLATFORM 8TOOLS AND RESOURCES 9LESSON 1 - THE CONCEPT OF OBJECTS 12LESSON 2 - THE CONCEPT OF ON-SCREEN COORDINATES 16LESSON 2 CON'T - LAYOUT AND LAYERS 21LESSON 3 - ACCEPTING USER INPUT 25LESSON 3 CON'T - ABOUT THE EVENT SHEET 28LESSON 3 CON'T - PROCESSING USER INPUT 30LESSON 4 - THE CONCEPT OF COLLISION AND BOUNDARIES 37LESSON 5 - SPAWNING NEW OBJECTS 41LESSON 6 - USING RANDOM FUNCTION 46LESSON 7 - CONFIGURING BULLET MOVEMENT 48WALKING THROUGH THE SAMPLE AND EXERCISE SET 50WHAT IS NEXT? 63