| The Gameful World Approaches, Issues, Applications | | Editor:
| Walz, Steffen P. Deterding, Sebastian | Contribution by:
| Walz, Steffen P. Deterding, Sebastian Zimmerman, Eric Bogost, Ian Linehan, Conor Kirman, Ben Roche, Bryan Pesce, Mark Rigby, Scott Hamari, Juho Huotari, Kai Tolvanen, Juha Wark, McKenzie Hassenzahl, Marc Laschke, Matthias Carroll, John M. Stenros, Jaakko Benson, Buster Sicart, Miguel Lantz, Frank Flanagan, Mary Rey, P. J. Koven, Bernard De Khaled, Rilla Borland, Ralph Whitson, Jennifer Andrews, Lori Selinger, Evan Sadowski, Jathan Seager, Thomas Slavin, Kevin Nova, Nicolas Suarez, Daniel A. Schell, Jesse Holopainen, Jussi Stain, May Mollick, Ethan Werbach, Kevin Rangaswami, J. P. Lampe, Cliff Williams, Peter Cooper, Seth Lastowka, Greg Steinkuehler, Constance Gaver, William Alfrink, Kars Coulton, Paul Froehlich, Jon Munson, Sean Poole, Erika Perry, Daniel B. Peyton, Tamara Tekinbas, Katie Salen Ramirez, Dennis Squire, Kurt McGonigal, Jane | Series title: | The MIT Press Ser. | ISBN: | 978-0-262-32571-4 | Publication Date: | Jan 2015 | Publisher: | MIT Press
| Book Format: | Ebook | List Price: | USD $83.00 | Book Description:
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What if every part of our everyday life was turned into a game? The implications of "gamification." What if every part of our everyday life was turned into a game? The implications of "gamification." | |