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The Gameful World

Approaches, Issues, Applications

The Gameful World( )
Editor: Walz, Steffen P.
Deterding, Sebastian
Walz, Steffen P.
Contribution by: Deterding, Sebastian
Alfrink, Kars
Andrews, Lori
Benson, Buster
Bogost, Ian
Borland, Ralph
Carroll, John M.
Cooper, Seth
Coulton, Paul
Flanagan, Mary
Froehlich, Jon
Gaver, William H.
Hamari, Juho
Hassenzahl, Marc
Holopainen, Jussi
Huotari, Kai
Khaled, Rilla
Kirman, Ben
Koven, Bernard De
Lampe, Cliff
Lantz, Frank
Laschke, Matthias
Lastowka, Greg
Linehan, Conor
McGonigal, Jane
Mollick, Ethan
Munson, Sean
Nova, Nicolas
Perry, Daniel B.
Pesce, Mark
Peyton, Tamara
Poole, Erika Shehan
Ramirez, Dennis
Rangaswami, J. P.
Reyner, P. J.
Rigby, Scott
Roche, Bryan
Sadowski, Jathan
Schell, Jesse
Seager, Thomas
Selinger, Evan
Sicart, Miguel
Slavin, Kevin
Squire, Kurt
Stain, May
Steinkuehler, Constance
Stenros, Jaakko
Suarez, Daniel A.
Tekinbas, Katie Salen
Tolvanen, Juha
Wark, McKenzie
Werbach, Kevin
Whitson, Jennifer
Williams, Peter
Zimmerman, Eric
Walz, Steffen P.
Series title:The MIT Press Ser.
ISBN:978-0-262-32572-1
Publication Date:Jan 2015
Publisher:MIT Press
Book Format:Digital online
List Price:USD $54.99
Book Description:

What if every part of our everyday life was turned into a game? The implications of "gamification."

Book Details
Pages:688
Detailed Subjects: Games & Activities / General
Psychology / Developmental / Child
Psychology / Creative Ability
Psychology / Social Psychology
Physical Dimensions (W X L X H):8 x 9 x 1.125 Inches
Author Biography
(Editor)
Jane McGonigal was born in 1977. She is a graduate of Fordham University and the University of California, Berkeley. She is currently the Director of Game Research and Development at the Institute for the Future. She is the author of Reality Is Broken and SuperBetter.

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