| The Gameful World Approaches, Issues, Applications | | Editor:
| Walz, Steffen P. Deterding, Sebastian Walz, Steffen P. | Contribution by:
| Deterding, Sebastian Alfrink, Kars Andrews, Lori Benson, Buster Bogost, Ian Borland, Ralph Carroll, John M. Cooper, Seth Coulton, Paul Flanagan, Mary Froehlich, Jon Gaver, William H. Hamari, Juho Hassenzahl, Marc Holopainen, Jussi Huotari, Kai Khaled, Rilla Kirman, Ben Koven, Bernard De Lampe, Cliff Lantz, Frank Laschke, Matthias Lastowka, Greg Linehan, Conor McGonigal, Jane Mollick, Ethan Munson, Sean Nova, Nicolas Perry, Daniel B. Pesce, Mark Peyton, Tamara Poole, Erika Shehan Ramirez, Dennis Rangaswami, J. P. Reyner, P. J. Rigby, Scott Roche, Bryan Sadowski, Jathan Schell, Jesse Seager, Thomas Selinger, Evan Sicart, Miguel Slavin, Kevin Squire, Kurt Stain, May Steinkuehler, Constance Stenros, Jaakko Suarez, Daniel A. Tekinbas, Katie Salen Tolvanen, Juha Wark, McKenzie Werbach, Kevin Whitson, Jennifer Williams, Peter Zimmerman, Eric Walz, Steffen P. | Series title: | The MIT Press Ser. | ISBN: | 978-0-262-32572-1 | Publication Date: | Jan 2015 | Publisher: | MIT Press
| Book Format: | Digital online | List Price: | USD $54.99 | Book Description:
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What if every part of our everyday life was turned into a game? The implications of "gamification." What if every part of our everyday life was turned into a game? The implications of "gamification." | |