Virtual Worlds in Higher Education Market and Implementation Industry Reports Series |
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Author:
| Robbins, Sarah |
ISBN: | 978-0-240-81251-9 |
Publication Date: | Apr 2009 |
Publisher: | Elsevier Science & Technology Books
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Book Format: | Ebook |
List Price: | USD $720.00 |
Book Description:
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Virtual Worlds in Higher Education: Market and Implementation Series is a set of three research reports full of ready-to-use information from application overviews that are easy to understand to survey results that offer insights into how campuses and companies are responding to the growth of virtual worlds. The reports are divided as follows: Report #1) Virtual Worlds Overview: Applications and Implications Report #2) A Primer for Higher Education Instruction and...
More DescriptionVirtual Worlds in Higher Education: Market and Implementation Series is a set of three research reports full of ready-to-use information from application overviews that are easy to understand to survey results that offer insights into how campuses and companies are responding to the growth of virtual worlds. The reports are divided as follows:
Report #1) Virtual Worlds Overview: Applications and Implications
Report #2) A Primer for Higher Education Instruction and Engagement
Report #3) A Primer for Higher Education Business, Marketing and Recruitment
The broad adoption of worlds such as Second Life has brought about a media frenzy followed by a storm of questions, concerns, and a lack of direction. Institutions and organizations are asking themselves whether or not these worlds are passing fads or worthy of investigation. This series of reports will leave you fully informed to make timely decisions about your institution's virtual worlds strategies.
Packed with unique survey results, case studies, and overviews of more than seventy virtual worlds, these reports will provide timely information to help you make informed decisions regarding your own strategies.
*Each report contains combination of exclusive research, panel surveys, case studies, and interviews
*Plain language explanations of today's most popular virtual worlds and how they're influencing the way we play, learn, and conduct business. Learn from the experiences of other campuses.
*Purchase all reports for a complete overview, or only the indiviual report you need for your occupation