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Worldbuilding: Gaming and Art in the Digital Age

Worldbuilding: Gaming and Art in the Digital Age( )
Text by: Mehrez, Aicha
Alma, Rahel
Bianconi, Giampaolo
Clarke-Brown, Tamar
Diehl, Travis
Eisele, Marion
Jentjens, Kathrin
Mehrez, Aïcha
Nicol, Michelle
Obrist, Hans Ulrich
Paul, Christiane
Ryan, Tina Rivers
Vogman, Elena
ISBN:978-3-7757-5634-1
Publication Date:Aug 2024
Publisher:Hatje Cantz Verlag GmbH & Co KG
Book Format:Paperback
List Price:USD $50.00
Book Description:

How artists such as Cao Fei, KAWS and Jacolby Satterwhite are elevating the aesthetics of gaming

In 2023, 3.09 billion people--almost a third of the world's population--played video games. As curator Hans Ulrich Obrist writes, "video games are to the 21st century what movies were to the 20th century and novels to the 19th century." As the first transgenerational show of its kind, Worldbuildingbrings together more than 50 artists to examine the relationship between...
More Description

Book Details
Pages:176
Detailed Subjects: Art / General
Physical Dimensions (W X L X H):8.5 x 10.75 Inches
Book Weight:2.5 Pounds



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